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Pokemon rescue team dx review
Pokemon rescue team dx review








  1. #POKEMON RESCUE TEAM DX REVIEW UPGRADE#
  2. #POKEMON RESCUE TEAM DX REVIEW SERIES#

I won’t spoil it here for those who haven’t played the original, but it seems to undermine its own ideas somewhat. There is a jarring part of the story about a third of the way in, that greatly restricts your rescue team options. You can pretend it’s to give you more options for future quests, but really, it’s the addiction we all know and love – you’ve gotta catch ‘em all. It definitely has the Pokémon vibe as you try and recruit as many monsters as you can. You can then take one of them with you, increasing your team to three. If you’ve spent sufficient coin establishing a suitable home for them, they can even join permanently. You’ll meet a range of different Pokémon enemies, some of which will want to join your team in that dungeon. And if you’re clever and complete lots of quests in the same dungeon, you get decent rewards making the grind worth it. The repetition does, however, reward you with story progression and your Pokémon leveling up from dungeon combat. Often, I’d simply revert to the auto-move function as this was the most efficient way to move around despite it making exploration quite passive. It does its job, but it’s over-cautious in stopping for every little thing, halting your momentum. The run button allows you to sprint in a given direction to speed things up. Moving around can feel fiddly and slow, and I’d often get stuck on the corners of corridor entrances because I approached them diagonally. There’s also lots of unskippable text to sit through each time. Quests also have little variety, all of them are just finding Pokémon or items on a given floor. However, these dungeons can go upwards of twenty floors and can begin to grate on you over time. It’s definitely repetitive, as all dungeon-crawlers are. This is mostly due to the design decisions from the original. Little chimes or whirs often caught my attention well before I’d noticed the on-screen notification.įor all the good work the sound and visuals do, the gameplay is sadly more of a mixed bag. With so much happening at once, it can be tough to keep on top of things. There’s also a clever use of little sounds to notify you of certain events or conditions. As is often the Nintendo way, there are a few catchy tunes that provided a few earworm moments during my time away from the game. It ranges from soft, almost unnoticeable background melodies to rousing tunes during particularly grand dungeons. Perfectly accompanying the beautiful visuals is a lovely musical score.

pokemon rescue team dx review

It reminded of Yoshi’s Crafted World, offering a similar vibe of gleeful charm whilst playing. It’s a style I couldn’t help but love as I played. At times the hand-drawn style reminded me of A.A.Milne’s Hundred-Acre-Wood with its delicate watercolour shading and free-flowing lines. It feels perfectly in keeping with the cute Pokémon universe and the endearing monsters who live within it. It’s a delightful mix of almost cel-shaded character models and hand-drawn landscapes.

pokemon rescue team dx review

The pixelated graphics from the GBA era have been updated and boy does this game look adorable now.

#POKEMON RESCUE TEAM DX REVIEW UPGRADE#

The most obvious upgrade over the original is in the visual department.

pokemon rescue team dx review

Carefully selecting the Pokémon and items to use and when is the key to victory. There are lots of items to help you out, some heal, others attack enemies, whilst others remove debuffs. Movement and combat are tile-based and each Pokémon has four abilities they can use to defeat enemies. This requires you to go dungeon-crawling in randomly-generated dungeons, fighting off enemies, and looting treasure. You are a Rescue Team and embark on quests to help out Pokémon in need. The story and core gameplay mechanics from the DS and GBA originals are largely unchanged. I choose Eevee as my partner in crime, and we’re off: Rescue Team Awesome is officially open for business. I take it on the chin because the reveal is I’m Bulbasaur, which is clearly amazing. With my test complete, apparently I’m a hardy type who gets stuff done, which I politely accept before I’m then accused of being stubborn and potentially feuding with friends.

#POKEMON RESCUE TEAM DX REVIEW SERIES#

But, before I can, I’m asked a series of questions to best match one to my personality. To begin the adventure I must become a Pokémon, choosing from a selection of well-known favourites. Rarely have I felt so judged by a game before I’ve even started playing, than Pokémon Mystery Dungeon: Rescue Team DX.










Pokemon rescue team dx review